Partials & Discrepancies
An 8-voice additive polysynth with slot-based motion, up to 128 partials per voice, and deliberate divergence between voices.
Unusable Engineering is about building instruments and tools that are simple yet surprising. The lineup spans modelled character effects, science-native tools, and quirky synthesizers and geometry-based effects. Different approaches but with the same goal: expressive and fun tools with clear controls, motion and strong musical sweet spots.
An 8-voice additive polysynth with slot-based motion, up to 128 partials per voice, and deliberate divergence between voices.
A quick, surprising multi-tap delay where room shape and node motion control the echoes.
A hall reverb that uses a room-based abstraction model with 3D orbital modulation.
A room-model auto-pan that can drift into tremolo, Leslie-ish movement, chorus, and other spatial misuse.
A one-oscillator mono synth built around Bézier wave shaping, orbital motion, and a membrane-style filter model.
A neural vocoder-style effect where input signal excites a 2D simulation that drives a 40-band resonant filter bank.
A cavitation-driven granular effect where fluid simulation events spawn grains from recent input audio history.
A fluid-dynamics distortion that creates transient fracture, unstable texture, and controlled collapse.
A thermodynamic multiband compressor where spectral pressure drives dynamics and color.
A 16-band spectral slicer for vocoder-style shaping, stereo motion, and rhythmic chaos.
Dual-circuit modulation with stringer-style ensemble motion and hot vintage-inspired phasing.
Dual parallel resonant filters with slewed slots, clocked stepping, stereo motion, and harmonic edge.
A physically modelled spring reverb with reactive tank behavior, metallic depth, and unstable tails.
A creative codec-decay effect for swish, birdies, smear, frame jitter, and intentional digital loss.
Five circuit-inspired effects for modulation, filtering, spring space, and controlled digital decay.
The science-metaphor lineup: Curves & Membranes, Spectral Pressure Chamber, Cavitation Fractures, Grain Discharge, and Synaptic Resonance.
A large set of focused tools built to surprise, inspire, and keep the creative process moving.
After a deserved vacation, or at least a vacation, I have managed to push most of the plugins forward. Some by small steps, and some by fairly giant leaps.
Partials & Discrepancies v1.0.5 adds the One Revolution setting for clocked slot sequencing, smoother node dragging, and a few interface brightness tweaks.
A small update round for the geometry plugins and Binaural Modulator, plus a bigger Harmonic Dissector v1.2.0 update with four slewed slots and clocked stepping.