Curves & Membranes
A one-oscillator mono synth built around Bézier wave shaping, orbital motion, and a membrane-style filter model.
We build plugins the hard way so they feel easy in real sessions. Some rework classic signal paths with deeper modelling. Others explore new scientific metaphors and control ideas. Different approach, same goal: expressive tools with clear controls and strong musical sweet spots.
A one-oscillator mono synth built around Bézier wave shaping, orbital motion, and a membrane-style filter model.
A cavitation-driven granular effect where fluid simulation events spawn grains from recent input audio history.
A thermodynamic multiband compressor where spectral pressure drives dynamics and color.
A fluid-dynamics distortion that creates transient fracture, unstable texture, and controlled collapse.
A 16-band spectral slicer for vocoder-style shaping, stereo motion, and rhythmic chaos.
Dual-circuit modulation with stringer-style ensemble motion and hot vintage-inspired phasing.
Dual parallel resonant filters for stereo carving, modulation motion, and harmonic edge.
A physically modelled spring reverb with reactive tank behavior, metallic depth, and unstable tails.
Five circuit-inspired effects for modulation, filtering, spring space, and controlled digital decay.
The science-metaphor lineup: Curves & Membranes, Spectral Pressure Chamber, Cavitation Fractures, and Grain Discharge.
The complete catalog: modelled character effects plus the science-native synth and creative processors.
A fresh update round is live across the lineup: resizable UIs, workflow fixes, a new Curves & Membranes preset system, and Grain Discharge now available for existing Full Suite and Scientist Suite owners.
A smaller Curves & Membranes update is out now with MTS-ESP microtonal support, new Wave Bezier Preset slot enable/disable behavior for polymetric sequencing, and smaller bug fixes.
New standard knob movement is now in place across all plugins, and bundle owners now get one simpler installer for everything included. I have also added a short update on what is currently happening in the lab, including early work on Windows-compatible versions and a couple of new plugin ideas.