Geometry Delay
A quick, surprising multi-tap delay where room shape and node motion control the echoes.
Character tools with direct controls: circuit-inspired modulation, physical spring depth, thermodynamic dynamics, and fluid-style distortion. Movement and color without turning the session into a menu search.
A quick, surprising multi-tap delay where room shape and node motion control the echoes.
A hall reverb that uses a room-based abstraction model with 3D orbital modulation.
A room-model auto-pan that can drift into tremolo, Leslie-ish movement, chorus, and other spatial misuse.
A neural vocoder-style effect where input signal excites a 2D simulation that drives a 40-band resonant filter bank.
A cavitation-driven granular effect where fluid simulation events spawn grains from recent input audio history.
A fluid-dynamics distortion that creates transient fracture, unstable texture, and controlled collapse.
A thermodynamic multiband compressor where spectral pressure drives dynamics and color.
A 16-band spectral slicer for vocoder-style shaping, stereo motion, and rhythmic chaos.
Dual parallel resonant filters with slewed slots, clocked stepping, stereo motion, and harmonic edge.
Dual-circuit modulation with stringer-style ensemble motion and hot vintage-inspired phasing.
A creative codec-decay effect for swish, birdies, smear, frame jitter, and intentional digital loss.
A physically modelled spring reverb with reactive tank behavior, metallic depth, and unstable tails.