The main controls describe interacting circuit conditions rather than separate studio processors. A change to one can alter clipping, level, gating, feedback strength, pitch, and recovery elsewhere.
Tilt tilts the input spectrum before distortion. Turn left for morw low frequencies and right for more high frequencies. Its percentage sets both direction and depth.
Comp changes compression and the operating resistance around the later transistor stage. It can soften strong input, reduce loop gain, and alter how the fuzz recovers.
Gate raises the effective input threshold and changes the second transistor's collector resistance. Higher settings choke quieter signal and shorten or break up note tails.
Stab changes the effective supply path around the unstable stages. It has a strong effect on feedback strength, oscillation pitch, and how readily the circuit settles.
Drive changes the fuzz gain, clipping hardness, internal feedback, and regenerative loop strength. High settings can approach square-edged clipping and make self-oscillation easier to sustain.
Bias moves the circuit operating point and supply range. It changes symmetry, sustain, clipping balance, and the pitch region available to the feedback loop.
Mismatch increases the difference between the modeled transistor gains. It can add asymmetry, hardness, instability, and a less even response between positive and negative waveform halves.
Starve reduces and softens the effective power supply. It can harden edges at moderate settings, then introduce sag, sputter, pitch movement, and incomplete recovery as it rises.
For a hard, approximately square fuzz, begin with high Drive, low Comp and Gate, Bias near the middle, and enough Input level to keep the stages saturated. Add Mismatch or moderate Starve for a rougher edge.